prCLSRU [Maya Version]

Article / 30 April 2020

# Documentations (prCLSRU for Maya)

store 1 link

store 2 link


*must read

register and migrate tool (link1) 

or

register and migrate tool (link2)


# Minimum Requirements:

- Autodesk Maya (2018 - 2020)

- Internet Connection


# prCLSRU (PT)

Author    : Prana Ronita

Website  : https://prsfx.net

Email      : prana.ronita@gmail.com | prsfx.net@gmail.com


# Preview



# About

Quick Look Dev tool for create camera, lights and shaders. (Single Workstation License). Click Icon to reload interface.


# Features:

- Dock Dock Go widgets:

    . Let your most used tool to stand outside from the main widget.


- Camera tool:

     . Create custom camera with show far clip and near clip, color checker and shader ball in camera attribute.


- Lighting tools:

    . Instantly add light from your favourite render engine (Arnold, VRay and Redshift).


- Quick shading tools:

    . Add quick shader to selected object from your favourite render engine (Arnold, VRay and Redshift).



- Render layer tools:


    . Add most common or complex render layer. Basically it used to seperate FG, MG and BG for compositing.


- Object Render Stats tools:

    . Toggle your selected object render stats.


- Utilities

    . Common tools used to objects.


# System, API and availability

System:

  - Linux       [√]

  - Windows [√]

  - MacOS     [√]


API:

  - Python 2.7


Availability:

  - Maya (2018 - 2020)


# Installation:

- Extract "PrSfx" to some location. *For Windows, don't put it on "Program Files" or "Program Files  (x86)" some Windows Home user can't access that folder.

- Boot up your Maya. 

- Locate "prCLSRUinstall.py" from PrSfx/prsfxTools/Maya .

- Select your Maya shelve.

- Drag and drop "prCLSRUinstall.py" to Maya viewport.

- Click icon on the shelve.

- Ready to use.


# Interface